3 // Number of special volume types // Special volume type #1 0.2 // gravity multiplier 50 // viscosity multiplier 0 // Car damage per millisecond 0.002 // Pedestrian damage per millisecond 0 // camera effect index 1 // depth effect index M25.MAT // Windscreen material to use 5100 // Sound ID of entry noise 5100 // Sound ID of exit noise 2 // Engine noise index 1 // material index NONE // Sound type // Special volume type #2 1 // gravity multiplier 1 // viscosity multiplier 0 // Car damage per millisecond 0 // Pedestrian damage per millisecond -1 // camera effect index -1 // depth effect index TUNNSCRN.MAT // Windscreen material to use -1 // Sound ID of entry noise -1 // Sound ID of exit noise 1 // Engine noise index 0 // material index NONE // Sound type // Special volume type #3 1 // gravity multiplier 1 // viscosity multiplier 0 // Car damage per millisecond 0 // Pedestrian damage per millisecond -1 // camera effect index -1 // depth effect index TUNNSCRN.MAT // Windscreen material to use -1 // Sound ID of entry noise -1 // Sound ID of exit noise 0 // Engine noise index 0 // material index NONE // Sound type